RPS Knights
Welcome to RPS Knights
a competitive twist on the timeless game of Rock, Paper, Scissors. RPS Knights also has a ranked ladder to add a competitive scene to it.
RPS Knights retains the core principles
of the original RPS but layers on a novel energy system that necessitates strategic planning and foresight.
Game Overview
- Health System: At the onset of the battle, each player starts with 3 Hitpoints.
- Round Dynamics: During each round, players pick their actions. The player who loses the round will lose 1 Hitpoint.
- Endgame Condition: The bout persists until one player’s Hitpoints drops to 0.
Gameplay Guide
To kick-start your journey in RPS Knights, here’s a concise guide:
- Initial Setup: Both players begin with:
- 3 Hitpoints
- 5 Energy points
-
Action Selection: Each player selects an action, and the outcome depends on the trinity system (Rock, Paper, Scissors). The player with the superior action wins the round.
- Attack: Costs 2 Energy - Deals 1 Damage On Winning.
- Defend: Costs 1 Energy - Deals 1 Damage On Winning.
- Ability: Costs 3 Energy - Deals 2 Damage On Winning.
- Trinity System: Like traditional RPS, we have a Trinity System:
- Attack beats Ability
- Ability beats Defend
- Defend beats Attack
- Post-Round Energy Mechanics:
- After each round concludes, players receive 1 Energy.
- Successful actions can grant players bonus energy regeneration.
Good luck!
RPS Knights is still in early development with features being tested & removed/added